Native support for the Reckoning mp and Rogue.Playing OGG and WAV music tracks from the hdd.OpenAL 3d audio engine with EFX (high-quality environmental audio sound effects both win and linux).xBox360 controller support (windows only).Postrocessing effects - FXAA 3.11, Bloom, Depth of Field, Radial Blur, Thermal Vision, Film Grain, Brightness/Contrast/Saturation, Motion Blur, SSAO, Scanline and mediam cinematic filters.Radiosity normal mapping with high resolution lightmaps ( QUAKE2XP ) Single Player.INTRO VID starts around 0:38 seconds - Blast from the past It's not upgraded in graphi.Reflection (screen space local reflection) and refraction surfaces.Md3 model format support (with out tags, no q3 player models support!!!). The only question is, can you run it reliably/smoothly in Windows XP From. Advanced decal and particle system (infinity decals and soft particles) The imminent release of Quake 4 made me remember how much fun Quake 2 was.2d lighting for hud digits, console background and menu tags Quake II RTX from Lightspeed Studios and NVIDIA just recently gained another big upgrade, this time with some AMD tech thanks to community-provided code. The range of supported effects is very high: dynamic shadows for monsters/objects, advanced lightning, motion blur, wall decals, lens flares, bloom, shader.Oren-Nayar Diffuse with GGX Specular BRDF, Phong, Lambert and Sub-Surface Scattering lighting models.Real time per-pixel lighting and shadowing (like DooM3) with hi quality parallax mapping (relief mapping technology).
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