Where available/applicable, these skills will be transferable to other orchestral percussion instruments producing a controlled sound on timpani, keyboard percussion and start to grasp reading basic pitched notation (intervals of 3rds, 4ths, 5ths and octaves on timpani and tuned percussion) which will develop their aural recognition/tuning ability. They can play basic variations of the ‘rock beat’ and understand the concept of playing rhythm against a pulse. They can count and play a four bar phrase and add a semi quaver ‘fill’ into the phrase. Pupils can play a ‘rock beat’ with control at various tempi and with dynamics. Where available/applicable, they can play an octave scale (C major) on tuned percussion and a simple melody from the scale which made up from crotchet/quaver notation. They can read basic notation and can recognise simple structure and patterns in the music they play. ![]() They can play basic crotchet/quaver rhythmic patterns that are transferable to other orchestral percussion instruments. Pupils can play a basic drum beat (‘rock beat’) in 4/4 time and can control the speed and volume of the beat. Please see the Quaver.Resources repository for further information regarding licensing.Descriptions of assessment levels for percussion pupils. This should be noted when using this software to create derivatives for commercial purposes. Please be aware that all game assets are released and covered by a separate license. In short, if you are making any modifications to this software, you must disclose the source code of the modified version of the file(s), and include the original copyright notice. Please see the LICENSE file for more information. The code in this repository is released and licensed under the Mozilla Public License 2.0. Please see each submodule to view their respective license(s). The Quaver game client is split up into submodules which are subject to their own individual licensing. If you have any issues with our approaches to structuring/styling our code, feel free to bring this up. When contributing, please remember to follow our code style, so the codebase is consistent across the board. If you are wanting to develop a feature with the goal of having it being in the Steam release, open up an issue first, so we can discuss if it is in the scope of what we are trying to accomplish. Please make sure to keep your pull requests short and concise. ![]() This means if your branch is titled my-new-feature, you shouldn't have any unrelated commits, and the same system is applied to pull requests. When contributing however, please keep in mind that there should only be one branch/pull request per feature. The best place to begin contributing to Quaver is through our Discord server, where all of our developers, community, and testers are located.Īny contributions can be made through opening a pull request. Build & run Quaver with dotnet run -project Quaver.Clone the Quaver repository and its submodules git clone -recurse-submodules.Getting started with Quaver development is extremely easy. It is also available on Steam for Windows, Mac, and Linux-making it one of the most accessible community-driven rhythm games to date. It also features an in-game editor and a flexible multiplayer mode. Quaver is a community-driven and open-source competitive vertical scrolling rhythm game with two game modes and online leaderboards.
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